From the category archives:


Check out Tips for Virtual Goods

May 19, 2015

Hello all – We’ve written a very brief list of design suggestions, which will constantly be revised based on your feedback. It builds on the information in the Virtual Goods API . Please join the discussion about this in the community .

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Inter-level ads available in closed beta test

February 27, 2011

Hello, I’m happy to report that we finally have a working version of inter-level ads operating. See the game web cam daytonasanta fe web cams Blackbeard’s Island for an example; in that game the inter-level ad appears after every 4th level. The implementation is still a bit rough, so we’re not ready for a [...]

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Big new distribution / we love testing

December 8, 2010

It’s been a great few months for MindJolt’s game developer community. From our redesigned developer site, new community tools, to our recently announced monetization engine, AdJolt, we continue to raise the bar. Not only are we able to more effectively hear from you, but we’ve also made it easier to connect with other game developers, [...]

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Virtual Goods API available

December 2, 2010

MindJolt is continuously looking for ways to help our developer partners succeed on the MindJolt platform. When you do well, we do well. Until this point, that quest was focused on more game-plays leading to more ad revenue. Recently, sales of virtual goods have been accelerating as consumers become more comfortable with such spending. As [...]

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Welcome to the new MindJolt Developer Site!

June 30, 2010

Site Redesign If you already have an existing game on MindJolt, or if you have visited this site before, then you will probably notice we’ve had a bit of a paint-job. As we pull the covers off of our new developer site, we’d like to thank all of the amazing developers who have created and [...]

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